My Gaming Year in Review, 2011
I bought an Xbox 360 in December 2010, though I already owned a few games for the system. My former roommate had one, and we lived together for four years, so it made sense to pick up a few used titles to play when he wasn't using it. However, he and I parted ways in the fall of 2009, so I went quite a while without playing video games. It had been even longer since I'd owned a gaming system: I sold my PlayStation 2 in summer 2004 to help defray the cost of moving to California after college, meaning I hadn't been anything remotely like a real gamer in years. I knew I wanted to get back into gaming, but I also wasn't sure what kind of gamer I'd become. I spent the year finding out what I like and don't about games, as well as discovering just how much my gaming preferences have changed.
What follows is a mostly chronological list of the games I played in 2011:
Medal of Honor: Airborne (unfinished, sold)
One of the carryover titles I sold soon after I got my own Xbox was Medal of Honor: Airborne. I was a huge fan of first-person shooters growing up, especially the Medal of Honor series, so I'd picked this up years earlier while living with a roommate. I knew when I fired it up this time, though, that my days with simplistic games stuffed with infinitely spawning enemies were at a close. I still like a good combat game, and I'm not even averse to playing through something as narratively derivative as a World War II shooter laden with hilariously somber quotes about the cost of battle. But I want a shooter to be a real game, by which I mean a challenge I am asked to solve. Just running around and triggering waves of enemies (or, equally troublesome, their elimination) by hitting hidden checkpoints is pointless. There's no strategy, no thrill. It's just mindless explosions. I've got a feeling I won't be returning to the MoH series for quite a while.
Burnout Paradise (unfinished)
Leaving a racing game unfinished isn't the same as quitting on a narrative. Burnout Paradise is meant to be played in discrete chunks. It's a great game, too, and one of the very few racing titles I like. (I got hooked on the series with Burnout Revenge.) I like the open-world set-up that lets you start challenges whenever you want or just drive the roads to explore and set speed records. The challenges are more interesting than typical races, too, involving stunts and crashes. It's a solid title.
The Orange Box (unfinished)
I bought this just to get my hands on a copy of Portal again, and the game remains as pleasing and frustrating as ever. Pleasing because it demands concentration and smarts as you build out the moves in your head you will need to execute; frustrating because too many of the solutions rely not on intellect but on twitchy reflexes. This problem was solved in the sequel, which I loved.
Fallout 3 (finished)
An amazing game, and the first title to really show me the possibility of open-world storytelling. I fell in love with the postapocalyptic wasteland of Fallout 3, and I was enamored of the karma system that let you influence the world around you through your actions. I also really liked the mix of RPG and FPS in the combat system, which let me stack moves with the game's special targeting system or just fight it out in real time. Great powers, great choices, great story. The enemies scaled up as you went along, too, though there seemed to be a plateau at the end. Once you level up past a certain point, you can take down most enemies with some basic strategy (though I will never forget the genuine worry I felt when I had to fight mirelurks). My only real complaint is that the main narrative seemed to reach a point of no return toward the end, and while I thought I'd have time to explore the world some more between missions, I found myself rocketed toward the end. (Though that also meant recruiting an ally in Fawkes, which meant mowing through enemies like so much grass.) In a lot of ways, 2011 was the year I relearned how to play games.
